Who is This guy?

Travis Gorman
  • Grew up in San Jose CA.
  • Ex'pression College | BA in Animation and VFX
  • CSU LA | Project Management Cert.
  • General Assembly | UX/UI Training
  • CG Pro | LED Stage Tech Training
  • 10+ Years Professional Experience as VFX Artist and Motion Designer
  • Responsible for tracking the Ghost Rider skull onto Nick Cages head
  • Jr. VFX Supervisor + Data Wrangling Set Experience
  • IMDB Credits

Travis has over 10 years of professional experience in VFX and Motion Design. He has held various positions, including freelance VFX Generalist, Senior Staff Motion Designer, and on-set VFX Supervisor. Travis has worked with boutique VFX studios, fashion tech start-ups, broadcast Promo departments, and a Virtual Production company, resulting in a diverse skill set and unique experiences. Since 2020, he has been adapting his traditional VFX and Motion Design skills towards Virtual Production and Real-Time applications.

Experienced with
Maya
Unreal 4
SpeedTree
Fusion 360
C4d
Zbrush
Houdini
Agisoft Photoscan
Unreal 5
After Effects
Mocha Pro
PFtrack
Nuke Studio
Photoshop
Arnold
Substance Painter
Redshift
Octane
SynthEyes
3D Equalizer
Nuke
Illustrator
Reality Capture
Vray
Premiere Pro
ClickUp
Interests and Goals
  • Unreal / Houdini for VFX and Motion design. 
  • C4D Motion Design for high end commercial content
  • Environmental / Character / Prop design for real-time applications
  • KineFX / Cascadeur for character animation and motion design.
  • Mastering Unreal Blueprints
  • Producing 3D content for real-time VFX and immersive AR/XR productions
  • The operation and supervision of LED volumes for Virtual Production
  • Camera Tracking Systems, and Calibration.
  • Further Development as VFX/Virtual Production Supervisor / Creative Director / Art Director
Objective

To work on good shit with good people.