I created this character using ZBrush and decided to test how fast I could get it animated in Unreal. To create the textures, I utilized Substance Painter. However, while working on the project, I noticed that the arm structure needed improvement, as evident in the renders created with Unreal.
To speed up the integration of the character into the environment I had previously designed in Unreal 5, I used AccuRig to expedite the rigging process. Afterward, I focused on improving the anatomy of the arms, paying attention to the details of the muscles and form to ensure that every aspect was carefully considered.
This is a work in progress and I intend to further develop the character anatomy and rigging and experiment with both KineFX in Houdini and the Control Rig in Unreal.