"Interstellar Echoes" is a project proposal developed during my time at PHNTM Labs. It is an immersive experience that explores the intersection of art and emerging technology. The project was part of a monthly research cycle that focused on idea generation, research, execution, and presentation, aiming to highlight innovative approaches and potential in the realm of immersive experiences.
In developing the proposal for the Interstellar Echos project, I focused on integrating the latest advancements in motion graphics and real-time character animation technologies. The documentation outlines the use of state-of-the-art tools for full-body motion capture, aimed at creating an interactive installation with reactive character animation. I also proposed the inclusion of informed GPT bots to deliver personalized interactions with participants. These technologies are designed to work in harmony, creating a dynamic and immersive environment that pushes the boundaries of experiential settings.
In developing the Interstellar Echos project proposal, I used Houdini to prototype the landscape and immersive spaces, leveraging its capabilities in procedural design. Unreal Engine would be the backbone of this project, while ClickUp facilitated me in project management and documentation, allowing me ro effectively outline the scope and timeline of the project.
Somes concepts for the hypothetical layouts of the Immersive space for the Interstellar Echoes installation