This is a work in progress of a character I've been working on for a bit. He started in Zbrush and was prepped in Houdini for substance painter (UVs and Material IDs). I've also started experimenting with KineFX for retargeting and motion animation clips. I did a quick Substance painter pass and baked all the standard maps onto lower res geometry. On the Second Video you can see an experiment I did where I attempted to use Houdini's Vellum solver as a skin simulation solution.
Here is an example of using Houdini's KineFX with Maximo motion clips.